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Lot of functions without any description, i will fixed that, i promise :)

implemention of most common function in better way (using ESX)

Dependency:

  • essentialmode

  • es_extended

For using job creation, inventories etc

  • esx_addoninventory

  • esx_addonaccount

  • esx_datastore

  • esx_society

TODO:

  • fraction with society creation

  • easy storage system

  • permission system

  • extended items usage

CLIENT:

Functions:

ESX section

  • getEsxInstance(): ESX

    Blip section

  • createBlip(name, blip, coords, options): Blip

  • getBlips(): Blip[]

  • getBlip(instance): ?Blip

  • removeBlip(instance): void

    Marker section

  • createMarker(type, coords, cb, options): void

  • createDistanceMarker(type, coords, distance,cb, options): void

  • getMarkers(): Marker[]

  • removeMarker(id): void

  • removeDistanceMarker(id): void

  • updateMarker(id, type, coords, options): void

  • updateDistanceMarker(id, type, coords, distance, options): void

    3D texts section

  • createText(text, coords, options)

  • createDistanceText(text, coords, distance, options)

  • updateText(id, text, coords, options)

  • updateDistanceText(id, text, coords, distance, options)

  • getTexts()

  • getDistanceTexts()

    Common section

  • getPlayerPos(): vector3(x,y,z)

  • sendChatMessage(title, message, color): void

  • sendHelpNotification(text): void

  • showNotification(message, color, flashing, brief): void

  • getPlayers(filter)

  • getPlayerData(force: boolean): PlayerData

  • isPlayerLoaded(): boolean

  • getPlayer(): PlayerData

  • callCallback(name,cb,...)

    Menu section

  • createMenu(title, name, elements, options): void

  • closeAllMenu()

  • closeMenu(name)

  • addElement(name, action)

  • getElement(name)

  • removeElement(name)

    Font section

  • getFontId(): number

  • draw3DText(x, y, z, text): void

    Jobs section

  • isAtJob(job): boolean

  • isAtJobGrade(job,grade): boolean

  • getPlayerJob(force: boolean): Job

SERVER:

Functions:

ESX section

  • getEsxServerInstance(): ESX

    Command section

  • addAdminCmd(cmd, level, cb, help): void

  • addCmd(cmd, cb, help): void

    Phone section

  • registerNumber(number, text): void

    Society section

  • registerSociety(society, name, type): boolean|nil

    Datastore section

  • getDatastore(name,cb)

  • getPlayerDatastore(identifier, name,cb)

  • createDatastore(name, shared,cb)

  • isDatastoreExists(name)

Addon account section

  • getAccount(owned,account,cb)

  • getSharedAccount(account,cb)

  • createAccount(account,shared,cb)

  • isAccountExists(name,cb)

Addon inventory section

  • getInventory(owned,inventory,cb)

  • getSharedInventory(inventory,cb)

  • createInventory(inventory,shared,cb)

  • isInventoryExists(inventory,cb)

Common section

  • registerCallback(cbName, callback): void

  • sendChatMessageFromServer(source,title,message,color): void

  • sendNotificationFromServer(source, message): void

    Player section

  • getPlayerFromId(source,cb): void

    Job section

  • addPlayerToJob(source, job, grade): void

  • isJobExists(job,cb): void

  • createJob(name,label,whitelisted): void

  • isJobGradeExists(name,job_name,cb): void

  • createJobGrade(job_name,grade,name,label,salary): void

Discord

  • sendDiscordMessage(name, message, color, footer)

    Common:

  • mergeTables(sourceTable, targetTable): table

  • emptyTable(table): bool

  • isTable(table): bool

  • isFunction(func): bool

  • tableLength(table): number

  • tableLastIterator(table): number

Examples:

Getting players

Get players with filter, using ESX.Game.GetPlayers()

Creating blips

Default options for blips can be found at config

You can use blip variable or get blip by function with our function and use native function like category

Creating markers

== BIG UPDATE ==

In new version we create markers only once, rcore is creating every native that need to run every tick inside own client side script, which is used for better optimalization, you can use onEnter, onLeave like before, because this is called every tick.

New update also containing options to show markers only to some jobs or grades in jobs You can use options jobs = {} and grades = {} So if you want to create marker only for job police you can do it like this

jobs = {'police'}

And if it be only for boss of police you can do this

jobs = {'police'}, grades = {'boss'}

Distance marker is used to create marker only be visible at some distance 3 parameter of this function is distance to see

Server

Register number & society

Add help command

Register datastore and get / set data

Discord sending

Predefined Colors:

Use at your scripts

LUA

C#

Tips

Use export as global variable, its simple and you can use short version of calling rcore

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